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Devlog
Submission to My First Game Jam: Winter 2018
OSIR (prototype/engine dev)
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Devlog
First engine test complete
December 23, 2020
by
New Retro Games
After a bit of polishing the code and UI, the base engine for the game is now operational! Nothing exciting yet, as it's just the fundamental engine (drawing the grid, movement, etc) but you can move...
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Moving, Attacking (and dying)
December 21, 2020
by
New Retro Games
Now that the hurdle of pathfinding is done, progress is quick! You can now move around the battlefield and attack characters. Navigational stuff like undoing your move or canceling atk/move selection...
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Turn order sorted
December 20, 2020
by
New Retro Games
Turn order is functioning correctly, based roughly on the FFT CT system! Everyone gets a turn at having their SPD added to their CT, with the first to hit 100 getting a turn. Once they finish their mo...
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Tactics battle movement - progress!
December 20, 2020
by
New Retro Games
Success! A basic recursive distance function is working! The monster knows it can move to these locations: The code is a little inelegant but works . I got the logic from here: http://theliquidfire.c...
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Combat Engine basic UI done, on to movement
December 19, 2020
by
New Retro Games
Today I focused on tidying up the layout and UI for the combat engine. I wanted to get the UI and code neat and clean before focusing on the next stage: movement. I cleaned up the info dialogues for t...
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Resuming after a 2 year break! - Combat Enginge
December 18, 2020
by
New Retro Games
#cRPG, #tactical RPG battle engine
After a two-year pause, mainly due to starting law school, I've finally resumed development of OSIR. I will be focusing on a more modular approach and the first step will be the battle engine. The in...
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v0.1.9d
March 28, 2018
by
New Retro Games
Tons of work on get things fleshed out, more on mechanics and background stuff, still not much focus on narrative/plot/gameflow yet. Even so, there are some pretty big additions, though some are less...
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0.1.9c - bug and issue fixes
March 26, 2018
by
New Retro Games
A quick update to fix some bugs and issues. This update also includes code for a "New Game+" mechanic, that unlocks in the unlikely event you beat the final dungeon. If you somehow manage to get that...
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v0.1.9b - Graphics, Multiple Enemies, and more!
March 11, 2018
by
New Retro Games
v0.1.9b was uploaded last week but caused major game destroying bugs, so it was rolled back. Now, it's finished again! v0.1.9b continues on the same path as 0.1.9, trying to flesh out and polish off e...
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v0.1.9 - "Workers+ and Bread"
February 27, 2018
by
New Retro Games
Status: Uploaded. Probably full of new bugs! Work on v0.2 will start in roughly two weeks. Updates: There were so many updates to v0.1.8 I decided to finalise it, and start on v0.1.9. This version ba...
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v0.1.8 - "Workers and Combat" updates
February 23, 2018
by
New Retro Games
This is the dev notes for what's currently in the works for the upcoming update. I thought it would be good to post and keep updating the devlog while changes are in progress, rather than only when a...
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v0.1.7 - "Code Cleanup" Update
February 21, 2018
by
New Retro Games
1
Finally, FINALLY, an update. Sadly it's all behind-the-scenes code improvements with virtually no gameplay or content changes. WARNING: Previous save games will be wiped! From here onwards, it should...
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v0.1.6
January 30, 2018
by
New Retro Games
This update is focused on cleaning up and polishing off the content-side of the 0.1.x branch. The main change has been creating a proper introduction phase, with elements phasing in slowly, one-by-one...
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v0.1.5 - "Post-jam" Update!
January 24, 2018
by
New Retro Games
The first post-jam update is in progress - a live update is online right now - which focuses on filling out a lot of combat and gameplay mechanics that pad out the pacing of the RPG elements. Next big...
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Game Jam version
January 23, 2018
by
New Retro Games
This game was made for the My First Game Jam - Winter 2018 edition! It is my first attempt to make a game. The game jam version is a very early prototype, but I have lots of ideas to add in the future...
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