Combat Engine basic UI done, on to movement


Today I focused on tidying up the layout and UI for the combat engine. I wanted to get the UI and code neat and clean before focusing on the next stage: movement. I cleaned up the info dialogues for tiles and characters, polished HP bars to look slightly beveled, and implemented turns, which operate like FFT's CT system, and placed a blue cursor around the active character. 


Now there's no excuse but to start on a movement system, which I have no idea how to implement. 

I will probably break it down into stages: first, just focus on calculating and displaying where you can move to, accounting for obstacles, then just instantly teleporting where chosen, and finally, animating it and implementing an undo button (vital in these games). Once that hurdle is overcome, the fun part comes: attacking and using abilities!

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