First engine test complete
OSIR (prototype/engine dev) » Devlog
After a bit of polishing the code and UI, the base engine for the game is now operational! Nothing exciting yet, as it's just the fundamental engine (drawing the grid, movement, etc) but you can move and take turns attacking. It's simple, but I'm happy with how it's shaping up.
Unlike the past where I rushed forward too much, here I've worked on getting the underlying code and functions well-organised and modular so that building upon them will go smoothly. Next year my goal is to design a nice UI. Once that's done, focus on adding actual classes, abilities, elemental /slashing/crushing dmg types, and making sure the engine still works. Then, XP and levelling up and skill trees.
OSIR (prototype/engine dev)
A (prototype) deep incremental RPG
Status | Prototype |
Author | New Retro Games |
Genre | Role Playing |
Tags | Incremental, Retro, Text based |
Languages | English |
More posts
- Moving, Attacking (and dying)Dec 21, 2020
- Turn order sortedDec 20, 2020
- Tactics battle movement - progress!Dec 20, 2020
- Combat Engine basic UI done, on to movementDec 19, 2020
- Resuming after a 2 year break! - Combat EngingeDec 18, 2020
- v0.1.9dMar 28, 2018
- 0.1.9c - bug and issue fixesMar 26, 2018
- v0.1.9b - Graphics, Multiple Enemies, and more!Mar 11, 2018
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