Moving, Attacking (and dying)
OSIR (prototype/engine dev) » Devlog
Now that the hurdle of pathfinding is done, progress is quick!
You can now move around the battlefield and attack characters. Navigational stuff like undoing your move or canceling atk/move selection is implemented. You can "kill" someone but they don't truly die yet (they do stop getting turns though) - death mechanics need to be decided on (permadeath in 3 turns a la FFT or something else?).
Sadly the weekend is over and that's all I can do for a while with Christmas and NYE upon us. But at this rate, a playable demo early next year, Jan or Feb, is totally possible.
OSIR (prototype/engine dev)
A (prototype) deep incremental RPG
Status | Prototype |
Author | New Retro Games |
Genre | Role Playing |
Tags | Incremental, Retro, Text based |
Languages | English |
More posts
- First engine test completeDec 23, 2020
- Turn order sortedDec 20, 2020
- Tactics battle movement - progress!Dec 20, 2020
- Combat Engine basic UI done, on to movementDec 19, 2020
- Resuming after a 2 year break! - Combat EngingeDec 18, 2020
- v0.1.9dMar 28, 2018
- 0.1.9c - bug and issue fixesMar 26, 2018
- v0.1.9b - Graphics, Multiple Enemies, and more!Mar 11, 2018
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